Minor bugfix
Heist in the Deep Mine » Devlog
Good news everyone!
I didn't have the opportunity to come back to this project in a while, but now that I finally got around to it, I am happy to release a small patch with the following improvements:
- fixed bug where enemies weren't able to spot players while returning to their patrol path after a chase
- now enemies will step towards players while performing an attack with their pickaxe
- fixed bug where "Press any to join" text would not appear in build
- the hourglass used to indicate how much time is left is now slightly bigger, and positioned slightly higher on the game screen, for better visibility
- a small part of the map has been adjusted to give players better visibility
- minor improvements have been applied to feel of the players movement
That's all for this update folks, wish you all a great time playing my game :D
Files
Latest Release - Post Jam Update 75 MB
Nov 08, 2019
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Heist in the Deep Mine
Local multiplayer competitive stealth experience!
Status | Prototype |
Author | gmilh |
Tags | Local multiplayer, party-game, Stealth |
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