Flipper Fighter
A downloadable game for Windows
It starts with a concept already seen in game jams, minimalist fighting game featuring two balls on a small ring, moving around slowly, carefully waiting for an opening, knowing that one wrong move will decide the match.
My take on this is goes the opposite direction, replacing the slow tension with an adrenalinic fast paced battles, aiming to reach the feeling of the high speed air battles often seen in animes.
The game concept was created for the Game Maker Toolkit's Game, it adapts to the theme of "Elegant Game Design" in the way that, it tries to create the depth experience of a fighting game, by relying only on a minimal amount of game mechanics, and a "reduced" control scheme.
In this prototype you control a blue Marble you can Move around in a relatively large arena.
In the arena with you there is an enemy red Marble coming for you, trying to push you out of bounds of the arena and to your doom.
In order to defeat your opponent you can perform three different moves with a single button, which can be used for both offense or defense.
- Dash is a very fast movement, which can be used to either dodge an attack, or hit the opponent to stun and possibly push it out of bounds
- Jump results in your Marble being launched upwards, which can be used to either dodge an attack, move around the opponent to blindside him, or even prepare for a Smash
- Smash finally launches your Marble downwards, it can be used to avoid attacks in mid air, but it's main effect is the shockwake it creates on impact, which stuns and pushes away the opponent if hit, and the higher your Marble is when you Smash, the stronger the shockwake will be
Keyboard+Mouse | Gamepad | Additional Condition | Result |
---|---|---|---|
WASD Keys | Left Analog Stick | Move Marble in a specific direction | |
Mouse | Right Analog Stick | Rotate camera* left/right | |
Space Bar | A Button | Marble not being moved by player | Marble performs a Dash towards the opponent |
Marble being moved by player | Marble performs a Dash in the direction the player is moving it towards | ||
[Holding] Space Bar | [Holding] A Button | Marble grounded | Marble is launched upwards |
Marble airborne | Marble is launched downwards, on landing, it will release a shockwake | ||
R Key | Y Button | Reload Level | |
Escape Key | Start Button | Quit Game |
*when in proximity to the opponent, the camera will automatically lock towards it
Status | Prototype |
Platforms | Windows |
Author | gmilh |
Genre | Fighting |
Made with | Unreal Engine |
Tags | Unreal Engine |
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